![]() Just wondering how much Direct 3D we actually get on VMWare. Much older version of Wine though, at the time of his test. There's a winehq db article on it, and that guy somehow had the game running, but poorly. (Trys to open the initial movie and fails.) Got it installed by Wine in Debian by copying all the cd's to a folder (skipping the files that repeat on each cd) and running setup from the folder). It passes the cd test and then puts up a black screen and then crashes immediately. Wine (latest development version) doesn't like the game either. But it looks like in order for this game to work, at this point, I'd need to dual-boot, eh?Īny thoughts as to whether I'm right, that it's probably the hardware T & L requirement? Any idea as to if that isn't the problem, what could I do to get the game to work? Anyone even have this game to test? Heh, heh. ![]() I'm actually glad I installed the Catalysts since stuff on Linux like the Mupen64Plus emulator and its Glide64 plugin also perform better with the openGL 2.1 than the 1.3 that the radeon drivers offer. The game runs until that point where I can actually begin playing it. I also attempted using Exclusive Mode in the guest. I've attempted setting the game to different screen resolutions and also attempted setting it to both windowed and window-no edges modes. It appears, the error box appears and the game is paused until I hit no to sending the report and the game just closes. Sound and Video work through all that, until that first game part where it wants to tutor you around. I hit no to sending an error to Microsoft (heh, heh), and the game closes itself. I can see everything, but then a Windows Error message pops up saying the game has performed an illegal operation and must be shut down. The "New Game" selection runs the first time movie, and then the game loading screen loads up the first screen fine. On my guest now, the game starts, the in-game configurator recognizes my Logitech Rumblepad 2 and reports no trouble, and the initial movie screens and game start screen run fine. This game was even a problem for some users with older cards because of its hardware T & L requirement and the DX9 pixel shader 2.0 requirement, but my card (ATI Radeon x850 PRO) plays the game fine in either XP or 98SE. I would have used the Debian repo versions but the latest ones have fixed a lot of things so I just went aod got those. I noticed that 3D wasn't available with the radeon open source driver since it only has openGL 1.3, xo I installed the latest ATI Catalysts (terminal, had it build Debian/Lenny packages, installed the deb's with dpkg -i, put holds in aptitude on the 3 packages it wants to update to the lenny repo older versions, ran aticonfig -initial, reboot, set amdcccle to overide app settings with 2X anti-sampling, and all 3D works fine). I've got VMWare WS 6.5.1 installed on the Debian Lenny host with XP SP3 as the guest. ![]() I recently went with a Debian Lenny 32 bit only install, choosing to just use Windows in VM's. HyperBowl is a trademark of Absolute Certainty Inc.I'd love to occasionally load up the "Leisure Suit Larry Magna C - m Laude" game on my pc. New lanes are made with the Penelope sample from Unity Technologies, Cartoon Snowboard Funpark from Stefan M., Mushroom Land from Manufactura4K, Grass Road Race from Sugar Assets, and the Campfire Pack from Dreamdev Studios. This version of HyperBowl by Technicat LLC is built with the original HyperBowl art and sound assets licensed from Absolute Certainty Inc., the Unity game engine, Lens Flare and Simple Particle Pack from Unity Technologies, Selected U3D Japanese Font from Masashi Wada, Particle Scaler by Roel Ezendam, Real Flames by BlackFire FX, FontLibrary from MacXWare, iTween by Pixel Placement, Flocks package from soodaq, Lean Localization from Carlos Wilkes, Finger Gestures from Fatal Frog Software, and Steamworks.NET by Riley Labreque. Special thanks to the HyperBowl Facebook fans, especially localization, testing, and bug-squashing help from Ischa Bijl, Raymond Chow, Frank Lin, Lien Luong, Adam Pavlakos, Ian Schwabe, Harrison Sotoloff and Elijah Taylor. Roll the ball forward, left, right, even backwards by pushing the mouse, swiping the trackpad, or pressing the AWSD keys. ![]() Play 1-4 players in the original Arcade Mode or quick-play in single-player mode. Enjoy the scenery, but remember to head for the pins before time runs out! Be the ball! This remake of the classic arcade bowling game brings you the original six HyperBowl lanes and some new ones.
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